Among my reading material while in Nice, France for the biannual Cardiostim meeting was David Allen’s Book, Getting Things Done. Somehow I had stumbled across the concept of GTD during random web surfing and I picked up the book just before my trip. During the French trip I took a high-tech holiday, leaving my laptop… Continue reading GTD Next Action: Implement GTD
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Configuring OpenSuse 10.3 Part 2
More on configuring a clean install of OpenSuse 10.3 on SuperSluggo. INSTALLING NVIDIA GRAPHICS DRIVER I found the “one-click” installation from the OpenSuse website didn’t work. By the way, to put this all into context, the version of OpenSuse I had installed was 64 bit. 64 bit processors have been around for a while, 64… Continue reading Configuring OpenSuse 10.3 Part 2
Configuring OpenSuse 10.3 Part I
SuperSluggo, is a quadcore DIY computer based on last year’s Linux Journal‘s Ultimate Linux Box. By waiting almost a year, the price came down to about $1500, even with souping up the system beyond what was described in the original article (1.5 terabytes of hard drive, anyone?). I set up a dual boot system with… Continue reading Configuring OpenSuse 10.3 Part I
Sluggo Going Into Semiretirement
As I write this I am anxiously awaiting the rest of a shipment from newegg.com; for, after much anticipation, SuperSluggo is on the verge of instantiation. As all Sluggo fans know, Sluggo is possibly the slowest, most primitive computer still running on the planet, but nevertheless the guardian and protector of this very website. Residing… Continue reading Sluggo Going Into Semiretirement
Namespaces and Forward Class Declarations
One last subtlety I discovered while adding namespaces to EP Simulator has to do with forward declarations of classes. Most C++ programmers know you don’t have to include a header file with the class definition if you are using pointers or references to that class. For example: class A; class B { A* a; };… Continue reading Namespaces and Forward Class Declarations
Namespace Blues
I spent the weekend not writing code, but thinking about how to organize my code. EP Simulator is a large project written in C++ and utilizing Qt to build its Gui. There are large chunks of code that really have little to do with each other, such as the Navigator and Recorder modules, though even… Continue reading Namespace Blues
Here's Something You Don't See Every Day…
Click on the link. An EP recording system running on Linux???
YAES (Yet Another EPSIMULATOR Screenshot)
Starting to look like the real thing…
Upgrade From Qt3 to Qt4 — Part Deux
A few posts back I bemoaned the upgrade process from Qt3 to 4. Having completed it some time back, I now wonder what all the fuss was about. Qt4 is great! Form subclassing using private inheritance works well, the form designer is cleaner, integration with KDevelop is very good, and generally the whole toolbox has… Continue reading Upgrade From Qt3 to Qt4 — Part Deux
EP Simulator Screenshot
Work continues on EP Simulator: